I am looking to implement a custom rigged arm and hand model. However, I have been unable to find any information on how to set up the arm part of the hand. What is the best way to add custom rigged hands and arms into a unity project for use with Leap Motion and it's latest asset packages?
Are there any downloadable examples of a hand and an arm which consist of a skinned mesh and use the script RiggedHand from the core asset package?
I have had some success in getting the hand to work on its own, but as soon as I add a arm to the hand, it becomes stretched, deformed, and severely broken. Is there a special layout / hierarchy I need to get it to work with a custom arm?