Hi,
I have tried to follow Auto-Rigging guide for the Unity SDK but quickly realized that its, "...currently disabled due to propagating non-undo-able changes to the editor".
I have tried to make use of the Rigged Hand Script along with the LoPoly_Rigged_Hand_Right model to try and figure out how I would go about it, but even using the built in models I cant get the hand model to function.
Could someone point me in the right direction for how I should go about implementing a rigged hand?