Hi there,
I'm able to connect to the Leap Motion service via Websocket on the PC that it's connected to using anything- javascript, python, and even Unity (C#). When I run the Unity App on the local machine it connects just fine and feeds frame data. However, my intention was to be able to build it out to an android app, run the app on my phone (which is connected to the same wifi), and have it read in frame data from the Leap Motion service running on my PC.
Unfortunately on my phone I keep getting "Connected timed out". I toyed with using localhost, 127.0.0.1, my IPv4 local IP address, etc. and they all either time out or are "actively refused". None of these IP's work when I try ot connect to the websocket server from my phone.
Is this impossible, or is there a way to get it working? If I can get it working, I can begin developing for Android before the SDK comes out.
Thanks,
Mansoor