New project in Unity started with last version of the Unity core asset package v4.1.0.
I use the last version of Orion and the last version of Unity Hololens.
Loaded the scene "Leap_Hands_Demo_desktop" and tried to build it.
Everything works fine in play mode and when I build to Standalone, but when I switch to Windows Store platform choose Universal 10 SDK, D3D as UWP Build Type and Build and Run on Local Machine, I get compiler errors like:
-Assets\LeapC\Connection.cs(152,33): error CS0246: The type or namespace name 'ThreadStart' could not be found (are you missing a using directive or an assembly reference?)
-Assets\LeapC\Connection.cs(154,16): error CS1061: 'Thread' does not contain a definition for 'Start' and no extension method 'Start' accepting a first argument of type 'Thread' could be found (are you missing a using directive or an assembly reference?)
-Assets\LeapC\Connection.cs(332,64): error CS1061: 'byte[]' does not contain a definition for 'LongLength' and no extension method 'LongLength' accepting a first argument of type 'byte[]' could be found (are you missing a using directive or an assembly reference?)
It seems it can't access some of the .NET files (in System.Threading and System)...
Any guess on what I could do ?
Thanks!
Pierre