Hi all,
I am trying to create a simple scene consisting of the LMHeadMountedRig and a 3D cube. The idea is that when I touch the cube, the cube changes color.
I have managed to do this through a simple script (shown below) and by adding the RigidRoundHands to the LMHeadMountedRig. However, when I switch the CapsuleHands for the LoPoly_Rigged_Hands, no collision is detected. Anybody had a similar issue?
void OnTriggerEnter (Collider other) {
// Check if the other collider is an index finger
if (other.gameObject.CompareTag("Index Tag")) {
Debug.Log("Collision between button and index finger detected.");
}
Thanks for your help,
Ned