I'm finding an issue that happens often. Sometimes, when entering a hand into Leap's field of view, he thinks it's the other hand for a second, and corrects it after half a second or so.
Suppose I enter my right hand into the field of view. In Unity hierarchy, thinking for a second that my right hand is the left one, it's represented this way: It activates first left hand models prefabs, then disables them, and finally it activates right ones.
Is there a way to track this error? Is this mistake handled by some method or saved some way?
Thanks a lot,