Hi!i was currently developing a project using Leap Motion and another FOV 150 camera. After combining these two, I find the two hand are not able to overlay each other. I thought I need to change the transform in Unity3d for the hand model so that the projection of the hand model will overlay the image hand. May I know where and how can I change the right camera alignment and scale? Is it inside the LeapVRTemporalWraping.cs? Here is how it looks know. the two hands will overlay only at the center but not the border.
Thanks so much !!!
I find it very strange that this is still not resolved after 4 years. I have exactly the same problem and cannot continue the project.
Has there been any development on this? I believe that camera calibration for Leap is not ok.