I'm loving Orion but I'm having a problem with trying to determine fist orientation. I'm trying to simulate the action of swinging a bat, hammer, or sword. That kind of thing.
In Unity, I'm using the HandAttachments as well as ExtendedFingerDetector scripts to make actions of opening and closing fists. I got these from some example modules. This generally works well for gestures, even for fists, but it's doesn't recognize the orientation of the fist very well. It twists back and forth at wild angles. This is understandable since the fingers are obstructed from view.
I've noticed a lot of example tend to use a pinch gesture, is that the best route to go? My idea right now is to use a pinch to "grab" an item, and allow an open palm to swing with it to help track the movement more accurately.
Does anyone have good examples of a similar idea that I could learn from?
Thanks!