Consistently running into an issue where pinch detection on one of the hands stops working completely, until you bring the hands out of fov and in again to initiate, after which the pinch detection works again. Funny thing is that when I bring the hand out and in again - pinch detection is off again, and this happens consistently - looks like a broken toggle somewhere.
Might be helpful to locate the problem:
In another experiment I am just scaling up the default capsule hands, and I observe exactly the same toggle behavior - I see capsule hands either scaled as I want them to, or initiating with default cyllinder thickness, as move one of the hands in and out of leap fov.
Please let us know which part of the code this could be related to.