Hi I'm working on a Unity project where I have to play 360 video. I have to integrate Leap Motion, so that user sees the 3D video, at the same time showing a leap motion render of their hands. Do you have experience with that, or know how to come around this?
Further, the video footage is a 3D stereoscopic video filmed with the GoPro Dual System HERO 3+; It's either going to be stitched with the back stitched black (the footage does not captures completely 360 degrees, but would be rendered in 360 degree back stiched black), for example in Autopano; then played through Unity. Or I'm going to play the content to left/right eye in Unity, which I'm not fully familiar with. I'm not sure which solution would be best for the Leap Motion integration running, while the 3D video is playing.
Hope to here from you, Mie