zSpace is a 3D display tilted at 45 degrees. It's not VR. You wear 3D glasses with head tracking and things pop out at you in 3D as if it were in front of you. You use a pen-based mouse to interact with the objects in 3D. We're trying to see if we can replace the pen with the Leap.
The Leap controller is mounted on the bottom edge of the screen facing upward. In the Unity environment, I have to use the zSpace prefab, which includes the cameras to do the stereo projection, instead of the Leap prefab. After attaching all the scripts and hands to the zSpace prefab, it actually works, BUT the location of the capsule hands and fingers don't match/align with the location of the person's real hands and fingers. Is there any way to fix this?
Ideally, we want to visually hide the capsule hands, so that it appears that the user is just using their real hands to interact with the 3D objects.
Thanks!
Rein