Updated the plugin to 0.7, which adds proper real-time image support thanks to minimal copying implementation. With image support and new property-based api, the plugin should provide all the functionality defined in 2.1.5, let me know if anything is missing!
If you do the following in a blueprint
where the Texture2D target in this case is a Billboard Sprite, you get the image on the left
The distortion map, shown as an example to the right, will not show if you only implement the above functions.
Also note that many of the nodes have changed into properties, here is a more complete example of debug hands with the new api style
This will give you the following in the blank template with starter content.