Thanks Thomas,I confirm too, even if i'm not sure that everything is okaymy hands move a little bit when i move my headUntil you write a better tutorial, here are my scriptshttps://drive.google.com/drive/folders/1ZalNqHb4Ymb8XDG6qKptEQ85-Z-nTzT_?usp=sharing
Hello, just randomly popping by. Glad you could find a solution that works perfectly. Just wanted to clarify something: when I wrote
what I meant was writing: UnityEngine.Experimental.Rendering.RenderPipeline.beginFrameRendering += OnBeginFrameRendering;either in the Start or the Awake method. This is done specifically to avoid calling OnPreRender in either Update or LateUpdate method and instead hopefully in the correct order regarding the rendering pipeline execution order. (see https://docs.unity3d.com/Manual/ExecutionOrder.html and a bit of that https://answers.unity.com/questions/1545858/onpostrender-is-not-called.html)
UnityEngine.Experimental.Rendering.RenderPipeline.beginFrameRendering += OnBeginFrameRendering;
i really would need help, setting this up.
i tried with adding a listening method and adding the methods as said before, but it's not working for me ...Or does it has to do with my singlepass mode ??